Click on the plus (+) symbol to add else or else if sections to the current if block.
If
Run code depending on whether a boolean condition is true or false.
if(true) {}
The code inside the if
block only runs when the condition block is true. You can compare variables to values or variables to variables, for a true condition.
let reward = false;let perfect = 0;let myScore = 0;if (myScore < 10) { myScore += 1;}if (myScore == perfect) { reward = true;}
Opposite condition: else
If you want some other code to run when the opposite condition is true, you put it in an additional block area called else
.
let colorMix = 0;let favColor = "orange";if (favColor == "blue"){ colorMix = 7;} else { colorMix = 472;}
Opposite condition, but check something again: else if
Another conditional action is to add an if
to an else
for an else if
. It works like this:
let reward = false;let nearPerfect = 0let perfect = 0let myScore = 0;if (myScore < 10) { myScore += 1;}if (myScore == perfect) { reward = true;} else if (myScore == nearPerfect) { reward = true;}
You might guess that a longer way of saying the same thing is this:
let reward = false;let nearPerfect = 0;let perfect = 0;let myScore = 0;if (myScore < 10) { myScore += 1;}if (myScore == perfect) { reward = true;} else { if (myScore == nearPerfect) { reward = true; }}
Example: adjusting screen brightness
If the light level is < 100
, this code sets the brightness to 255
when the button A is pressed:
input.onButtonPressed(Button.A, () => { if(input.lightLevel()<100){ led.setBrightness(255); }})